Taking the legacy of 17th century Dutch explorer Abel Tasman as its point of departure, Revival Roadshow takes its audience on a surreal journey through a variety of narratives that explore the complexities of colonial history, its present, and potential future legacies. Blending cinema, theatre and visual art, this absurd, humorous and speculative roadshow allows each viewer to experience their own unique journey.
i.Mirror by China Tracy (2007)
Cao Fei recorded her experiences within the online social platform Second Life. The result is a wistful, surreal vision of an alternative reality sprung from the pop culture fantasies and hyper-consumerism of contemporary urban China, while also trying to transcend its real-life limitations. It can be seen as an answer to the challenge posed by River Elegy: how to envision a new Chinese destiny founded on principles of individuality, creativity, discovery, and freedom. The film also reflects the contemporary condition of the virtual supplanting our experience of the real.

The Majesty of Art (2024)
A movie about an artist that had a vision about art and he had expressed that in his paintings, designs, fashion designs and photography and make virtual reality exhibition and virtual reality artworks that people can enjoy and feel it.

My Own Landscapes (2024)
Within the French and American armies, virtual reality prepares soldiers for their future battles just as it treats post-traumatic stress disorder after their baptism of fire. Antoine Chapon meets Cyril, former military video game designer and a veteran, who is dealing with the return to civilian life and loss of identity.

Lychgate (2025)
Lychgate reimagines the selection of The Chosen One in the iconic ballet The Rite of Spring, depicting a community of women performing a ritual, not to sacrifice, but to honor the unknown and empower one member to envision it. This 360º dance film blurs the boundaries between terrestrial and ethereal planes, sweeping the viewer up in the fervor of bodies moving in ceremony and synchronicity.

We Met in Virtual Reality (2022)
Filmed entirely inside the world of virtual reality (VR), this immersive and revealing documentary roots itself in several unique communities within VR Chat, a burgeoning virtual reality platform. Through observational scenes captured in real-time, in true documentary style, the film reveals the growing power and intimacy of several relationships formed in the virtual world, many of which began during the COVID-19 lockdown, while so many in the physical world were facing intense isolation.

Inside The Space Station (2000)
A virtual visit aboard the International Space Station, making the dreams of millions of people around the world come true.

Our Ark (2021)
OUR ARK is an essay film on our efforts to create a virtual replica of the real world.

Méta sexe, le documentaire (2024)
Cathline, Ines and Marie have been visiting the metaverse for years. The three young women explore these virtual worlds where everything is possible: friendship, love, and sexuality. In the heart of breathtaking settings, they push the boundaries of their own body and their identity. Not without dangers. This documentary takes you on a fascinating journey to the heart of these little-known universes, questioning the boundaries between the virtual and the real, and exploring the themes of love and sexuality.

Vestige (2023)
A room-scale VR creative documentary that uses multi-narrative and volumetric live capture to take the viewer on a journey into the mind of Lisa as she remembers her lost love, Erik. Within an empty void, fragments of past memories appear of their life together.

Plains (2023)
Set in the sparsely populated lobster fishing villages of southern Nova Scotia, Plains is a cinema vérité approach to documenting the curious lives of Jon and Cat, a young couple who are developing politically left-leaning virtual reality video games. Against the busy backdrop of their art practice, we sit in on their quiet rural life, which, in its proximity to nature and the vast green and oceanic spaces that surround, echoes the romanticism of a simpler time. As the decaying world of physical labour and the mechanical industry faces up to an expanding digital empire, Jon gradually retreats into the alternative realities of his own design.

Synthetic Pleasures (1995)
Conceived as an electronic road movie, this documentary investigates cutting edge technologies and their influence on our culture as we approach the 21st century. It takes off from the idea that mankind's effort to tap the power of Nature has been so successful that a new world is suddenly emerging,an artificial reality. Virtual Reality, digital and biotechnology, plastic surgery and mood-altering drugs promise seemingly unlimited powers to our bodies, and our selves. This film presents the implications of having access to such power as we all scramble to inhabit our latest science fictions.

VR: A Digital Frontier (2025)
Filmed inside the many worlds of virtual reality, this documentary dives into VR's history, usage, and future. Told through the many users and communities inside this digital space.
Blue Room (2022)
Incarcerated participants in a mental health experiment watch videos of sunset-soaked beaches, wildflowers and forests on loop, prompting them to reflect on isolation and wilderness. Equal parts meditation and provocation, Blue Room identifies the damage done by withholding access to the outdoors and how we are all prisoners when the essential human need for communion with nature is denied.

Hyperland (1990)
This made-for-TV documentary introduces the layperson to concepts and technologies that were emerging in computer interface design in the late 1980s and early 1990s: hypertext, multimedia, virtual assistants, interactive video, 3D animation, and virtual reality.

21-22 China (2022)
Exploring the Anthropocene era characterized by human impact on the planet, this is an enlightening VR film that examines an emerging superpower undergoing mass urbanization, industrial development, and topographical changes.
Online Traveller: AVATARA (2003)
AVATARA is not a cartoon. It's a documentary about an Internet subculture who spend their lives immersed in an online 3-D voice-chat program called "Digitalspace Traveler." Through a series of 14 interviews, we uncover the history, art, identities, struggles and emotions of this unique internet community who, since as far back as 1996 have mostly devoted their lives to this software.

Letters From Drancy (NaN)
The power of an unbreakable bond between a mother and her daughter during the Holocaust. Her heartbreaking separation from her mother, her escape with help from the French Resistance in Paris, and her vivid memories of the D-Day bombings.

Parragirls Past, Present – Unlocking Memories of Institutional 'Care' (2017)
Unlocking memories of institutional ‘care’. Parragirls Past, Present is a deeply moving immersive experience, presenting former residents’ visions of the Parramatta Girls Home today.

Evolved Virtual Creatures (1994)
This video shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to perform a given task, such the ability to swim in a simulated water environment. Those that are most successful survive, and their virtual genes containing coded instructions for their growth, are copied, combined, and mutated to make offspring for a new population. The new creatures are again tested, and some may be improvements on their parents. As this cycle of variation and selection continues, creatures with more and more successful behaviors can emerge.

The Cyberpunk Educator (2003)
A 2003 documentary study of mainstream Cyberpunk films of the 1980s created by director Andrew J. Holden. The film uses the structure of literary theorist Northrop Frye to describe the common, repeating stories in Western culture, and how Cyberpunk can be defined and understood according to that analysis, with a focus toward American film industry portrayal of race, gender, and government.