Darkon is an award-winning feature-length documentary film that follows the real-life adventures of the Darkon Wargaming Club in Baltimore, Maryland, a group of fantasy live-action role-playing (LARP) gamers.
Kung Fury (2015)
During an unfortunate series of events, a friend of Kung Fury is assassinated by the most dangerous kung fu master criminal of all time, Adolf Hitler, a.k.a Kung Führer. Kung Fury decides to travel back in time to Nazi Germany in order to kill Hitler and end the Nazi empire once and for all.
8 Bit Generation: The Commodore Wars (2016)
The rise and fall of Commodore computers in the 70s and 80s as described by the people who created the companies and technologies.
The Magic Life of V (2019)
Haunted by childhood traumas, Veera is trying to become more independent through live-action role-playing. As she guides herself and her mentally challenged brother through worlds of multiple roles and identities, witches and wizards, she finds the courage to face the demons of her own past and her abusive father’s legacy.
Full Tilt Boogie (1998)
A documentary about the production of From Dusk Till Dawn (1996) and the people who made it.
Monster Camp (2007)
Welcome to Monster Camp, the true story about a world where people transform into creatures, heroes, and monsters to escape their daily lives. In the vein of Lord of the Rings, World of Warcraft, and Dungeons and Dragons; these enthusiasts have developed a complicated world to bring their fantasies to life. Romantic relationships are forged between characters. Friendships are destroyed over plot disputes. Characters are slain and never return. But keeping this world alive takes a lot of real world work. And unless someone is willing to take charge, the fantasy may be lost forever.
Witch's Night Out (1978)
A witch, disgruntled by the fact that no one takes Halloween seriously anymore, decides to stir things up and disrupt the social gathering in her old house as well as turn a couple of kids who love monsters into actual monsters.
The Wizard of Oz (1925)
A farm girl learns she is a princess and is swept away by a tornado to the land of Oz.
The Gamers: Humans & Households (2013)
Humans & Households follows a group of fantasy heroes on their day off as they sit down to enjoy a rousing role-playing game set in a mundane world of traffic lights, errant puppies, indoor plumbing, and other diabolical evils.
The Dungeon Masters (2008)
The Dungeon Masters explores the subculture of role-playing games, specifically Dungeons & Dragons, which for over 30 years has offered gamers the chance to escape their mundane lives and participate in a world they might otherwise never experience. Popularity and power are based on creativity and imagination rather than social status or wealth, and success is based not on who you know but on what you do.
The Seven Swords: Eye of Chaos (2019)
King Asura, the malevolent ruler, is on a quest to acquire the Seven Swords, intending to merge them into a single Holy Sword to dominate all realms. Armed with five of these formidable blades, he relentlessly seeks the last two to fulfill his ambition. These remaining swords are safeguarded by the skilled martial artists Master Weifeng and his protégé Lanzhu. As King Asura's demon warriors hunt for the swords, a complex love triangle unfolds involving Yufang and the enigmatic secrets tied to her past romance.
Sunday Warriors (2013)
Every year during summer one of the biggest battles of mankind takes place amidst the hillsides of middle earth. Knights, elves and magicians are fighting orcs and the dark powers. What looks like a scene from Lord of the Rings actually takes place in a field in Germany, where thousands of role players meet to plunge into a fantasy world of their own. More than 250.000 people in Germany regularly make this transition. The documentary accompanies five role players in their daily lives and their parallel ones. Where does their yearning for a shared world of fantasy come from? What does this reveal about our hectic, technological life? Sunday warriors is a film about the passion for playing and the ambition to exceed your limits.
Mazes and Monsters (1982)
Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local cavern. Robbie loses his mind, and the line between reality and fantasy fuse into a harrowing nightmare.
Knights of Badassdom (2013)
Three best friends and dedicated roleplayers take to the woods to reenact a dungeons and dragons-like scenario as a live action role-playing game. Trouble arises when a prop spellbook purchased from the internet ends up being a genuine grimoire and they unwittingly conjure up a blood-lusting succubus from hell.
World of Darkness (2017)
An in-depth look into how the World of Darkness and Vampire: The Masquerade created a phenomenon in the 1990s – a zeitgeist that helped shape film, literature, fashion, club culture, and ultimately fans, whose lives it forever altered.
LARPing Saved My Life (2015)
Meet Jon Gallagher, a LARPer with Asperger's syndrome, and see how LARPing helps him make friends, learn social skills, get a job, and in many ways, saves his life.
Über Goober (2004)
Über Goober focuses on the often-misunderstood, sometimes-controversial, and always-kind-of-geeky world of Gamers. Director Steve Metze examines several different groups including historical miniature gamers, role-players, and those known simply as "LARPers." The film also explores opposition from religious groups, negative media portrayals, and some of the meanest 'man-on-the-street' interviews ever committed to video. Meet the Gamers, learn their exotic language, see their bizarre rituals, gasp at their semi-authentic costumes, and thrill to the painting techniques on their miniatures!
Jackass 3.5 (2011)
Johnny Knoxville of 'Jackass' releases unused material of stunts, tricks, antics and shenanigans shot during the production of 'Jackass 3D' that didn't make it into the film, as well as the hilarious outtakes.
Screw It, I'll Play Make Believe (2011)
For some it's a cathartic release, and for others a means of escape, but for everyone who chooses to commit the time and expenses of doing it, Live-Action Role-Playing is addictive fun that allows fully grown adults to engage in the magical realm of make-believe-- a place that, as we all age, becomes increasingly less accessible.