From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
Metal Gear Saga: Vol. 1 (2006)
Metal Gear Saga Vol. 1 features an in-depth documentary-style video feature that details the Metal Gear series' epic narrative, from beginning to end. Spanning five games and just as many decades of fictional history, Metal Gear Saga ties together the game's complex narrative in chronological order, from the 1960's-with the heroic origins of Big Boss in Metal Gear Solid 3: Snake Eater-to the cliffhanger conclusion of Metal Gear Solid 2: Sons of Liberty, set in the early 21st century. Metal Gear series creator Hideo Kojima also appears in a series of candid interviews, recounting the origins of the series and sharing its secrets, such as the original setting of Metal Gear Solid 2: Sons of Liberty, his thoughts on the infamous NES game Snake's Revenge, and what gamers can look forward to in the forthcoming Metal Gear Solid 4.
Metal Gear Saga: Vol. 2 (2008)
Metal Gear Saga Vol. 2 narrates the fictional events of the Metal Gear storyline beginning with Metal Gear Solid 3 and up to the events leading to Metal Gear Solid 4. The documentary centers around an undisclosed narrator (voiced by Masane Tsukuyama in Japanese and Guy Perryman in English) attempting to track Solid Snake down and narrates the history surrounding him, his father Big Boss (Naked Snake) and his brothers Liquid Snake and Solidus Snake.
Dance Dance Documentary (2004)
In 1999, Konami Corp. introduced a Japanese-influenced coin-operated arcade stand-up to the U.S. It's draw was unheard of for a video game: the combination of music, competition, and interactive video-gameplay along with actual physical activity. Four years later, Dance Dance Revolution (DDR) has become one of the most popular game crazes stateside and found easily in video game stores and in nationwide retail markets. This story explores the youth culture surrounding the game and follows a group of devoted players and documents their interactions at various arcades and tournaments.
Inside the Dragon's Lair (2013)
Inside The Dragon's Lair takes a journey into the ongoing history of one of the most popular video games of all time - Dragon's Lair. The film will give the audience an in-depth view of the extensive production process that created this revolutionary game. Utilizing the laserdisc medium, this technologically advanced game was a marvel during its release in 1983 and has changed the video gaming world forever. The documentary will revisit the game from its initial conception to its most current release, showing the many different variants and iterations of the game. Also featured will be interviews of the original creators Don Bluth, Gary Goldman, John Pomeroy, and Rick Dyer. Additional interviews will feature artists and programmers involved in the game's production, collectors, technical gurus and die-hard fans.
Witchcraft: The Making of Bayonetta (2014)
This 78-minute documentary covers every aspect of this iconic game’s creation through interviews with director Hideki Kamiya, Bayonetta character designer Mari Shimazaki, producer Yusuke Hashimoto, designers Hiroshi Shibata and Masaaki Yamada, and a selection of other important members of Platinum Games, the creators of the Bayonetta series. The documentary will take you deep into Bayonetta’s origins, in the words of the game creators themselves!
Chris Danger: Creating a Superstar (2022)
In 2014, YouTuber DenkOps (Chris Denker) created a fictional version of himself inside of a pro wrestling video game. 8 years and 1.5 million fans later, it's time to turn fiction into reality. This documentary follows Chris's odyssey into the very real world of professional wrestling, with every bump, botch, & breakdown that occurs along the way. Can he make it through training and prove he has what it takes to do this for real? Or will he find himself... in danger? It’s definitely not a game anymore.
Equinox: Serious Fun (1993)
Take a step into the exciting new world of video game entertainment, and hear from the people responsible for the biggest smash hits on your computer!
Running with Speed (2023)
Follows speedrunners, past and present, collaboratively digging for secrets and working to uncover mind-blowing shortcuts and glitches which are used to streamline their runs in top game franchises.
How Videogames Changed the World (2013)
From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.
Childhood 2.0 (2020)
For the first time in history, mental illness and suicide have become one of the greatest threats to school-aged children. Many parents still view dangers as primarily physical and external, but they’re missing the real danger: kids spending more time online and less time engaging in real life, free play, and autonomy. What are the effects on the next generation's mental, physical, and spiritual health? Childhood was more or less unchanged for millennia, but this is Childhood 2.0.
Grounded II: Making The Last of Us Part II (2024)
Learn directly from the team at Naughty Dog about what it took to bring the acclaimed sequel The Last of Us Part II to life, with a new behind-the-scenes look at development.
8 Bit Generation: The Commodore Wars (2016)
The rise and fall of Commodore computers in the 70s and 80s as described by the people who created the companies and technologies.
People in Elancia (2020)
The 1999 game "Elancia" marks its 21st anniversary this year. Due to lack of management, various macros programs and cheats are rampant, but few users are still left in the game. Why can't they leave Elancia? "My Sister Jeon Ji-hyun," a user of Elancia for 16 years, stepped out of a stuffy room with a camera to answer questions about why others are still playing the game.
Good Game (2014)
Creative and competitive, members of the Evil Geniuses Starcraft 2 team must prove themselves to make the cut in professional video gaming. Good Game follows the team as they discover that one wrong move could end their dreams.
Forerunners : The History Of The PC Side-Scroller (2016)
3D Realms has teamed up with some of the most iconic legends behind one of the oldest genre of video games to bring you a piece of gaming history like no other.
Second Skin (2009)
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
Joystick Warriors (2013)
For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how the immersive experience they offer links up with the larger stories we tell ourselves as a culture about violence, militarism, guns, and manhood. Along the way, it examines the game industry's longstanding working relationship with the US military and the American gun industry, and offers a riveting examination of the games themselves -- showing how they work to sanitize, glamorize, and normalize violence while cultivating dangerously regressive attitudes and ideas about masculinity and militarism.
The King of Kong: A Fistful of Quarters (2007)
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.