Chronicles the history of the game "Super Columbine Massacre RPG!." The film traces back the 16-bit role-playing game to its inception, through the 2006 shooting at Dawson College in which the game was singled out by the media as a "murder simulator" that "trained" the shooter, and finally the game's removal from the list of finalists at the Slamdance 2007 Guerrilla Gamemaker Competition - prompting half the entries and a sponsor to pull out of the festival in protest. Written by tolka
WISHBONER: Making an Awkward Thanksgiving (2016)
A feature length documentary look at the making of the independent comedy Awkward Thanksgiving. See the trials and tribulations of making a no-budget independent comedy in a 5 day shooting schedule! Lot's of laughs ensue. A must have for fans of the infamous indy comedy favorite!
O Brave New World (2011)
To cap off Bungie's 20th Anniversary festivities, the team has assembled a near hour long documentary covering the studio's past, present, and future. Featuring insight from the team -- including their ever illusive Creative Director, Jason Jones -- and interviews from key industry veterans and luminaries, "O Brave New World" is both a celebration of Bungie's legacy and a love letter to the community of gamers who have embraced Bungie's games for two incredible decades.
Behind the Wall: The Making of Skyrim (2012)
Behind the Wall: The Making of Skyrim contains exclusive behind-the-scenes footage, including interviews with the Bethesda Game Studios team as they take you from concept to creation and provide insights into the story, gameplay, setting, legacy of the Elder Scrolls franchise, and much more.
Where's My Roy Cohn? (2019)
Roy Cohn personified the dark arts of American politics, turning empty vessels into dangerous demagogues - from Joseph McCarthy to his final project, Donald J. Trump. This thriller-like exposé connects the dots, revealing how a deeply troubled master manipulator shaped our current American nightmare.
Metal Gear Saga: Vol. 1 (2006)
Metal Gear Saga Vol. 1 features an in-depth documentary-style video feature that details the Metal Gear series' epic narrative, from beginning to end. Spanning five games and just as many decades of fictional history, Metal Gear Saga ties together the game's complex narrative in chronological order, from the 1960's-with the heroic origins of Big Boss in Metal Gear Solid 3: Snake Eater-to the cliffhanger conclusion of Metal Gear Solid 2: Sons of Liberty, set in the early 21st century. Metal Gear series creator Hideo Kojima also appears in a series of candid interviews, recounting the origins of the series and sharing its secrets, such as the original setting of Metal Gear Solid 2: Sons of Liberty, his thoughts on the infamous NES game Snake's Revenge, and what gamers can look forward to in the forthcoming Metal Gear Solid 4.
Metal Gear Saga: Vol. 2 (2008)
Metal Gear Saga Vol. 2 narrates the fictional events of the Metal Gear storyline beginning with Metal Gear Solid 3 and up to the events leading to Metal Gear Solid 4. The documentary centers around an undisclosed narrator (voiced by Masane Tsukuyama in Japanese and Guy Perryman in English) attempting to track Solid Snake down and narrates the history surrounding him, his father Big Boss (Naked Snake) and his brothers Liquid Snake and Solidus Snake.
Dogtown and Z-Boys (2002)
This award-winning, thrilling story is about a group of discarded kids who revolutionized skateboarding and shaped the attitude and culture of modern day extreme sports. Featuring old skool skating footage, exclusive interviews and a blistering rock soundtrack, DOGTOWN AND Z-BOYS captures the rise of the Zephyr skateboarding team from Venice's Dogtown, a tough "locals only" beach with a legacy of outlaw surfing.
How Videogames Changed the World (2013)
From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.
Equinox: Serious Fun (1993)
Take a step into the exciting new world of video game entertainment, and hear from the people responsible for the biggest smash hits on your computer!
Indietracks (2016)
In 2007 an indiepop music festival was born in the unlikeliest of settings - a heritage steam train site, Butterley Derbyshire. Bringing together passionate characters from two very distinct worlds this affectionate portrait is told from the point of view of the retired volunteers that run the locos who have "steam in their blood" and don't really know very much about "this indiepop music".
Obituaries (2014)
A chronicle of lives lost in a school shooting. In the wake of another tragedy, we get a glimpse of each victim and see who they were, who they loved, who they hurt, and who they wanted to be.
Inside the Dragon's Lair (2013)
Inside The Dragon's Lair takes a journey into the ongoing history of one of the most popular video games of all time - Dragon's Lair. The film will give the audience an in-depth view of the extensive production process that created this revolutionary game. Utilizing the laserdisc medium, this technologically advanced game was a marvel during its release in 1983 and has changed the video gaming world forever. The documentary will revisit the game from its initial conception to its most current release, showing the many different variants and iterations of the game. Also featured will be interviews of the original creators Don Bluth, Gary Goldman, John Pomeroy, and Rick Dyer. Additional interviews will feature artists and programmers involved in the game's production, collectors, technical gurus and die-hard fans.
The Wild Blue Yonder (2005)
An alien narrates the story of his dying planet, his and his people's visitations to Earth and Earth's self-made demise, while human astronauts in space are attempting to find an alternate planet for surviving humans to live on.
Witchcraft: The Making of Bayonetta (2014)
This 78-minute documentary covers every aspect of this iconic game’s creation through interviews with director Hideki Kamiya, Bayonetta character designer Mari Shimazaki, producer Yusuke Hashimoto, designers Hiroshi Shibata and Masaaki Yamada, and a selection of other important members of Platinum Games, the creators of the Bayonetta series. The documentary will take you deep into Bayonetta’s origins, in the words of the game creators themselves!
Funny Up North (2011)
Documentary featuring a cavalcade of Northern comedy stars including the great Frank Randle, George Formby, Arthur Askey, Norman Evans and many more. The North of England has always enjoyed its own very particular brand of comedy, best seen today in Coronation Street. 80 years ago however Mancunian Studios produced feature films for the northern masses. Funny Up North tells the story of the Mancunian Studios, its eccentric owner John E Blakeley and its cavalcade of stars including such household names as Arthur Askey, Jimmy Jewell, George Formby and the legendary Frank Randle. Hosted by Professor Chris Lee, the authority on northern cinema, Funny Up North takes you on a journey from its humble beginnings to its sad demise in the 1960s.
Joystick Warriors (2013)
For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how the immersive experience they offer links up with the larger stories we tell ourselves as a culture about violence, militarism, guns, and manhood. Along the way, it examines the game industry's longstanding working relationship with the US military and the American gun industry, and offers a riveting examination of the games themselves -- showing how they work to sanitize, glamorize, and normalize violence while cultivating dangerously regressive attitudes and ideas about masculinity and militarism.
I Don't Like Mondays (2006)
A documentary about the killing spree of Brenda Spencer, the 16-year-old schoolgirl who opened fire on a school playground in January 1979, killing two men and injuring eight children. Her only explanation of her actions was "I don't like Mondays". This incident was the first ever school shooting of its kind, and inspired the Boomtown Rats' number one hit song I Don't Like Mondays
Night and Fog (1959)
Filmmaker Alain Resnais documents the atrocities behind the walls of Hitler's concentration camps.