The onset of the 21st Century will be an era in which the very nature of what it means to be human will be both enriched and challenged as our species breaks the shackles of its genetic legacy and achieves inconceivable heights of intelligence, material progress, and longevity. While the social and philosophical ramifications of these changes will be profound, and the threats they pose considerable, celebrated futurist Ray Kurzweil presents a view of the coming age that is both a dramatic culmination of centuries of technological ingenuity and a genuinely inspiring vision of our ultimate destiny.
Takumi: A 60,000 Hour Story on the Survival of Human Craft (2019)
There is a popular theory that it takes at least 10,000 hours of focused practice for a human to become expert in any field. In Japan, there are craftspeople who go far beyond this to reach a special kind of mastery. These people are called Takumi and they devote 60,000 hours to their craft. That's 8 hours a day, 240 days a year, for over 30 years. It's an almost superhuman level of dedication to a life of repetition and no shortcuts. This film asks the question: Will human craft disappear as artificial intelligence reaches beyond our limits?
e-Life (2017)
Computers, smart phones, and tablets are now a part of our daily lives. They have revolutionised the way we work, the way we communicate and the way we view the world. But what happens to our old phone when we upgrade? Where does our broken computer go after we throw it out? 'e-Life' explores what happens to our electrical goods when we throw them away and exposes some unpleasant (and perhaps unknown) truths about the detrimental affects e-waste has on people's health, the environment and the economy. From consumers in the UK to the recyclers in the dumps of Ghana, the documentary will follow the journey of our e-waste. We will examine current manufacturing and disposal processes and also assess the burden the boom in electronic goods is placing on global resources. 'e-Life' will be an objective portrayal of the problem of e-waste that documents the issue through carefully crafted cinematography.
Koyaanisqatsi (1983)
Takes us to locations all around the US and shows us the heavy toll that modern technology is having on humans and the earth. The visual tone poem contains neither dialogue nor a vocalized narration: its tone is set by the juxtaposition of images and the exceptional music by Philip Glass.
Unknown: Killer Robots (2023)
What happens when a machine makes life-or-death decisions? This documentary explores the dangers of artificial intelligence in military application.
Almost Human (2019)
The filmmaker Jeppe Rønde has invited 10 of the world's foremost researchers - and a robot! - to rethink our relationship with technology and its dilemmas from the outside. Philosophers, anthropologists, archaeologists and programmers show us through their thought experiments that our relationship with technology is just as much about our relationship with ourselves.
The Oasis I Deserve (2024)
Replikas, online chatbots, have trouble determining their place in the world. They share their thoughts with the humans they exchange with. Events unfold from their point of view through real conversations collected on the web.
ARTIFICIAL: Media Production in an Age of AI (2024)
Exploring the transformative impact of artificial intelligence in an industry of imagination, “ARTIFICIAL: Media Production in an Age of AI” delves into how AI tools are currently revolutionizing various stages of media production and examines the balance between technological advancement and human creativity, attempting to spark conversation about the future of storytelling in an age of progress. It also addresses the possibility of government regulation and the broader ethical concerns implicit in the immense capabilities of AI technology. The documentary integrates extensive research, survey results, and insightful interviews with industry professionals.
Macheads (2009)
A exploration of the fanaticism that surrounds the Apple brand, featuring interviews with Mac evangelists and members of the Mac community.
Revolution OS (2001)
REVOLUTION OS tells the inside story of the hackers who rebelled against the proprietary software model and Microsoft to create GNU/Linux and the Open Source movement.
Welcome to Macintosh (2008)
"Welcome to Macintosh" is a documentary that mixes history, criticism and an unapologetic revelry of all things Apple. Whether a long time Mac fanatic or new to computers, Welcome to Macintosh explores the many ways Apple Computer (now Apple, Inc.) has changed the world, from the early days of the Apple-I to the latest the company has to offer.
Low-Tech (2023)
What if, before rushing headfront into technology progress, we think twice about it ? As our societies bet on technology outbids, some chose to invest on sobriety : the "low tech".
AlphaGo (2017)
The ancient Chinese game of Go has long been considered a grand challenge for artificial intelligence. Yet in 2016, Google's DeepMind team announced that they would be taking on Lee Sedol, the world's most elite Go champion. AlphaGo chronicles the team as it prepares to test the limits of its rapidly-evolving AI technology. The film pits man against machine, and reveals as much about the workings of the human mind as it does the future of AI.
Bombshell: The Hedy Lamarr Story (2018)
The life and career of the hailed Hollywood movie star and underappreciated genius inventor, Hedy Lamarr.
In the Realm of the Hackers (2003)
In The Realm of the Hackers is a documentary about the prominent hacker community, centered in Melbourne, Australia in the late 80's to early 1990. The storyline is centered around the Australian teenagers going by the hacker names "Electron" and "Phoenix", who were members of an elite computer hacking group called The Realm and hacked into some of the most secure computer networks in the world, including those of the US Naval Research Laboratory, Lawrence Livermore National Laboratory, a government lab charged with the security of the US nuclear stockpile, and NASA.
Second Skin (2009)
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
How William Shatner Changed The World (2005)
William Shatner presents a light-hearted look at how the "Star Trek" TV series have influenced and inspired today's technologies, including: cell phones, medical imaging, computers and software, SETI, MP3 players and iPods, virtual reality, and spaceship propulsion.
DSKNECTD (2013)
As clichés go, in 1999 the World as we knew it was about to change - and we'd been expecting it. Since childhood we'd been promised that the 21st century would bring us dramatic new technologies like flying cars and Utopian cities. Instead it bought us the smart-phone, social media, and virtual societies. And as it turns out these technologies began to transform society almost as dramatically as the moon colonies we'd been expecting. Now over a decade into the revolution, 'DSKNECTD' explores how digital communication technology is profoundly changing the way we interact and experience each other - for the good and for the bad.
Inside Chernobyl's Mega Tomb (2016)
Documentary which follows the construction of a trailblazing 36,000-tonne steel structure to entomb the ruins of the nuclear power plant destroyed in the 1986 Chernobyl disaster.
Box (2013)
Box explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera. Bot & Dolly produced this work to serve as both an artistic statement and technical demonstration. It is the culmination of multiple technologies, including large scale robotics, projection mapping, and software engineering. We believe this methodology has tremendous potential to radically transform theatrical presentations, and define new genres of expression.