In 1985, a powerful new kind of computer was born. It was 10 years ahead of its time, and ready to take on Microsoft, IBM and Apple for control of the PC market. The Amiga computer revolutionized video, multimedia and digital art, with Andy Warhol being a big advocate. It was also known for being a fantastic video games machine. Despite the computer's manufacturer going bankrupt in early 1990's, the Amiga has a huge cult following worldwide to this day. This film documents the rise and fall of the Amiga in the marketplace, and gives an inside look at the passionate and eccentric community that surrounds it.

The Man Who Cracked the Nazi Code: The Story of Alan Turing (2014)
During the Second World War, the allies' key objective was to crack the German army's encrypted communications code. Without a doubt, the key player in this game was Alan Turing, an interdisciplinary scientist and a long-forgotten hero.

Video Games: The New Masters of the World (2016)
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.

The Triumph of the Nerds: The Rise of Accidental Empires (1996)
It happened more or less by accident; the people who made it happen were amateurs; and for the most part they still are. From his own Silicon Valley garage, author Bob Cringley puts PC bigshots and nerds on the spot, and tells their incredible true stories. Like the industry itself, the series is informative, funny and brash.

The Commodore Story (2018)
The story of the Commodore PET, VIC-20, C64 and Amiga from engineers, games developers and how Commodore influenced the first 8-bit generation users.

Get Lamp (2010)
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.

The Queen of Code (2015)
Grace Hopper dedicated her life to bringing computers to the masses, when most supposed the technology was only useful for scientists and the military. Through her genius, she taught software English, so that everyone could communicate with computers.

Amiga: Classic Game Insights Vol 1 (2025)
The Classic Game Insights series presents in-depth interviews with game developers, providing detailed accounts of their work on a particular classic game and the creation process involved. Each film is independent and concentrates on either a single, specific game or a series of games, with the creator personally guiding you through their development journey. Amiga: Classic Game Insights Vol 1 offers 3 hours of content that explores a range of iconic Amiga games, this is an essential viewing experience for anyone with an interest in the Amiga computer, its games, or game design as a whole.

Time Bomb Y2K (2023)
As the clock counted down to the the 21st century, the world faced a potential technological disaster: a bug that could cause computers to misinterpret the year 2000 as 1900. Crafted entirely from archival footage and featuring first-hand accounts from computer experts, survivalists, scholars, militia groups, conservative Christians, and pop icons, Time Bomb Y2K is a prescient and often humorous tale about the power and vulnerabilities of technology.

From Bedrooms to Billions: The Amiga Years (2016)
A feature documentary that explores the influence of the Commodore Amiga and how it took video game development, music and publishing to a whole new level and changed the video games industry forever.

People in Elancia (2020)
The 1999 game "Elancia" marks its 21st anniversary this year. Due to lack of management, various macros programs and cheats are rampant, but few users are still left in the game. Why can't they leave Elancia? "My Sister Jeon Ji-hyun," a user of Elancia for 16 years, stepped out of a stuffy room with a camera to answer questions about why others are still playing the game.

Lo and Behold: Reveries of the Connected World (2016)
Werner Herzog's exploration of the Internet and the connected world.

Data for Decision (1968)
Portrait of the early era of computing which examines the workings of a new and mysterious machine: the Canada Land Inventory Geo-information System. This "instant library" was created to help assess and document the geographical landscape, including sampling and analysis of soil, forestry, timber, wildlife, resources, industrial sites, and many other aspects.

Thank You for Playing: Iconic Video Game Magazines (2015)
Documentary about the phenomenon of Polish video game magazines in the 90s. Times when magazine pages were put together with glue and scissors and original games were a scarcity. A unique journey to the classic Amiga and PC titles accompanied by an extraordinary soundtrack.

Intercept: A Century of Signals Intelligence (2023)
A thought provoking documentary feature film providing a comprehensive exploration of the evolution of signals intelligence over the past century. Whether you're intrigued by the secretive world of intelligence agencies or concerned about the implications of digital surveillance, this film will leave you with a deeper understanding of the role signals intelligence plays in society.

Amiga: Alive and Kicking (2022)
The year is 2020 and the Amiga computer is 35 years old and going strong. We look at new developments and interview Amigans worldwide in this feature packed documentary.
ProGamer (2016)
Two professional European gamers navigate the exploding world of electronic sports. Packed with youthful ambition and impeded by reality, the ProGamers struggle to thrive in the fledgling industry of eSports.

Hackers 95 (1995)
Hackers 95 is a 90 minute part documentary, part spoof. Phon-E and R.F. Burns cover the hacker related goings on of 1995. Summer Con 95, DEF CON III, Operation Cyber Snare, Area 51, an interview with Erik Bloodaxe and more are covered. This is what professional video hackers do with their spare time.

Deliverance: The Making of Kingdom Come (2018)
Kingdom Come: Deliverance is a unique single-player RPG set in the realistic world of medieval Europe. The path to its release was a long and complicated one: the game was rejected by publishers as too risky and its development was only possible thanks to the support of thousands of backers on Kickstarter. Even then, the developers still faced a whole range of obstacles due to the game's unconventional ideas and mechanisms. This documentary charts the more than six-year long, tortuous journey from the foundation of Warhorse Studios to the final release of the game.