In 1985, a powerful new kind of computer was born. It was 10 years ahead of its time, and ready to take on Microsoft, IBM and Apple for control of the PC market. The Amiga computer revolutionized video, multimedia and digital art, with Andy Warhol being a big advocate. It was also known for being a fantastic video games machine. Despite the computer's manufacturer going bankrupt in early 1990's, the Amiga has a huge cult following worldwide to this day. This film documents the rise and fall of the Amiga in the marketplace, and gives an inside look at the passionate and eccentric community that surrounds it.
8 Bit Generation: The Commodore Wars (2016)
The rise and fall of Commodore computers in the 70s and 80s as described by the people who created the companies and technologies.
The Man Who Cracked the Nazi Code: The Story of Alan Turing (2014)
During the Second World War, the allies' key objective was to crack the German army's encrypted communications code. Without a doubt, the key player in this game was Alan Turing, an interdisciplinary scientist and a long-forgotten hero.
Video Games: The Movie (2014)
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
ProGamer (2016)
Two professional European gamers navigate the exploding world of electronic sports. Packed with youthful ambition and impeded by reality, the ProGamers struggle to thrive in the fledgling industry of eSports.
The Triumph of the Nerds: The Rise of Accidental Empires (1996)
It happened more or less by accident; the people who made it happen were amateurs; and for the most part they still are. From his own Silicon Valley garage, author Bob Cringley puts PC bigshots and nerds on the spot, and tells their incredible true stories. Like the industry itself, the series is informative, funny and brash.
Video Games: The New Masters of the World (2016)
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
Intercept: A Century of Signals Intelligence (2023)
A thought provoking documentary feature film providing a comprehensive exploration of the evolution of signals intelligence over the past century. Whether you're intrigued by the secretive world of intelligence agencies or concerned about the implications of digital surveillance, this film will leave you with a deeper understanding of the role signals intelligence plays in society.
Get Lamp (2010)
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
The 8-Bit Philosophy: A Commodore 64 Symphony (2008)
A documentary about Commodore 64 game music, featuring later, less well known Commodore 64 musicians.
The Queen of Code (2015)
Grace Hopper dedicated her life to bringing computers to the masses, when most supposed the technology was only useful for scientists and the military. Through her genius, she taught software English, so that everyone could communicate with computers.
The Commodore Story (2018)
The story of the Commodore PET, VIC-20, C64 and Amiga from engineers, games developers and how Commodore influenced the first 8-bit generation users.
The Sarkeesian Effect: Inside the World of Social Justice Warriors (2015)
The Sarkeesian Effect focuses on the controversy surrounding feminist media critic Anita Sarkeesian, Social Justice advocates, and the GamerGate movement; the title is a play on "The Streisand Effect."
Lo and Behold: Reveries of the Connected World (2016)
Werner Herzog's exploration of the Internet and the connected world.
Stamps Back (2022)
The story of the birth of the Hungarian home computer scene back in the '80s behind the Iron Curtain. Smuggled in C64s, cracked games, swappers, diskmags, hacked phone lines to American BBS servers, demoscene, copy parties.
From Bedrooms to Billions: The Amiga Years (2016)
A feature documentary that explores the influence of the Commodore Amiga and how it took video game development, music and publishing to a whole new level and changed the video games industry forever.
Time Bomb Y2K (2023)
As the clock counted down to the the 21st century, the world faced a potential technological disaster: a bug that could cause computers to misinterpret the year 2000 as 1900. Crafted entirely from archival footage and featuring first-hand accounts from computer experts, survivalists, scholars, militia groups, conservative Christians, and pop icons, Time Bomb Y2K is a prescient and often humorous tale about the power and vulnerabilities of technology.
From Bedrooms to Billions (2014)
From Bedrooms to Billions is a 2014 documentary film by British filmmakers Anthony Caulfield and Nicola Caulfield that tells the story of the British video games industry from 1979 to the present day. The film focuses on how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry which today dominates the modern world's entertainment landscape. The film features interviews with major British game designers, journalists and musicians from across the last 30 years.
Deliverance: The Making of Kingdom Come (2018)
Kingdom Come: Deliverance is a unique single-player RPG set in the realistic world of medieval Europe. The path to its release was a long and complicated one: the game was rejected by publishers as too risky and its development was only possible thanks to the support of thousands of backers on Kickstarter. Even then, the developers still faced a whole range of obstacles due to the game's unconventional ideas and mechanisms. This documentary charts the more than six-year long, tortuous journey from the foundation of Warhorse Studios to the final release of the game.