Feature length documentary about the infamous video game franchise 'Postal' by Running with Scissors. Exploring the company's history and possible imprint violent video games bring to the real world.
The Story of Nintendo (2023)
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
Charlie Brooker's Gameswipe (2009)
Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.
Spelkollektivet: To Build a Castle (2024)
"Spelkollektivet: To Build a Castle" is the story of the world's largest co-living space for game developers, and the people living there. Follow the founder James Newnorth as he navigates the many obstacles of turning an untried idea into reality. Meet the three indie devs Leene Künnap, Matej Jan and Michal Roch as they work on their respective games, "Death and Taxes", "Pixel Art Academy" and "Lords and Villeins". Find out if Spelkollektivet fosters the next indie dev star.
The Great Game: The Making of Spycraft (2024)
In 1995, former KGB Major General Oleg Kalugin and ex-CIA Director William Colby collaborated in an unexpected way. They made a video game. The Great Game traces how both men rose to the tops of their fields following World War II, before falling out of favor with their respectives agencies — on opposite sides of the Iron Curtain. For Kalugin, a growing discontent with the KGB’s treatment of Russians radicalized him against the institution. Meanwhile William Colby, an OSS operative and the CIA’s man on the ground in Vietnam, was fired by President Ford after testifying before Congress about controversial CIA programs like MKULTRA and CoIntelPro. After the fall of the Berlin Wall, both living on American soil, Colby and Kalugin played themselves in Spycraft, a multi-million dollar game that was among the most advanced of its time — and is now almost entirely forgotten.
The Story of PlayStation (2023)
Discover how Sony entered the video game market and created a console that took the world by storm, forever transforming the gaming landscape.
Propaganda (2013)
An anti-western propaganda film about the influences of American visual and consumption culture on the rest of the world, as told from a North Korean perspective.
A Goodbye to Blessed Realities (2024)
A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.
Gary and Milo (2024)
Two brains in jars exist exclusively in a game of PONG, oblivious to the world falling apart outside of their computer.
Pagan Invasion, Vol. 13: Doorways To Satan (1991)
The dawn of the 21st Century has found much of modern society obsessed with occult mysteries, sadistic violence, and evil. Everything from cartoons and video games to recorded music and major theatrical films are being designed and promote to "satisfy" the public's insatiable lust for the macabre. Most disturbing is the rise in the practice of Satanism. Law enforcement agencies are unable to keep up with the increasing numbers of heinous, Satanically inspired crimes. Basically a remake of Devil Worship: The Rise of Satanism (1989) using the same footage.
Simon (2024)
A unique videogame character, created by a 13 year-old at a life sim, tells his unfortunate life tale from the moment he was created. Full of hatred and resentment, he will seek answers about his world and the evil God who controls it.
Head Transplant and the Non-Existence of the Soul (2022)
A critical analysis by Jacob Geller analyzing the depiction of head- (or consciouness-) transplants in video games such as Wolfenstein 2 or Soma in parallel with the history of the almost-father of head transplants (his experiences having been limited to monkeys), Robert Joseph White. How did we end up moving the center of human consciouness from the heart to the brain ? Where does the soul come in to play here? When is the body / Theseus' ship no longer the body / Theseus' ship for having had its limbs / its wood transplanted too much ?
Lucky and Charlie in the Hole With Lots of Money (2023)
An elf and a deadbeat try to raise ten million dollars to pay their rent.
Earthbound, USA (2023)
American teenagers connect on the early internet to crusade for their favorite videogame of all time, pitting their fan site against a corporate goliath and their own looming adulthoods.
Forever Yours, Bansho (2019)
In the peaceful hamlet of Dzuluk, a man is about to return to his wife of thirty four years, a marriage they have sustained mostly through letters.
The Last Guest (2019)
The tragic story of a guest and his perspective of the war between the society, and the enemy bacon soldiers.