LUDO tries to reflect the social value of videogames and the potential of the media as an educational instrumental.
Masterpieces: Jet Set Radio Future (2023)
Join Kay Martinez as they explore the game development, character design, original soundtrack, and cultural movements that inspired SEGA's estranged masterpiece: Jet Set Radio Future.
Token Taverns (2023)
The golden age of arcades may have been in the 80s, but decades later arcades are back and bigger than ever in the arcade bar. Arcade bars have been spreading across the globe; transporting old school gamers back to their childhood while bringing in a new generation of players. It's Cheers for nerds, a place where every body knows your game. "Token Taverns" is a documentary exploring the growth of arcade bars and what this growing trend is all about. "Token Taverns" centers on 3 arcade bars and their owners over 2 years as they try to thrive and survive through a global pandemic.
Ready Up (2022)
It's a sport, it's a competition, it's an accidental perfect game. An absolute fight, an everyday fight, that doesn't stop. It’s Counter-Strike.
A Goodbye to Blessed Realities (2024)
A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.
Pagan Invasion, Vol. 13: Doorways To Satan (1991)
The dawn of the 21st Century has found much of modern society obsessed with occult mysteries, sadistic violence, and evil. Everything from cartoons and video games to recorded music and major theatrical films are being designed and promote to "satisfy" the public's insatiable lust for the macabre. Most disturbing is the rise in the practice of Satanism. Law enforcement agencies are unable to keep up with the increasing numbers of heinous, Satanically inspired crimes. Basically a remake of Devil Worship: The Rise of Satanism (1989) using the same footage.
Games You Can't Win (2016)
Games You Can’t Win explores “empathy” gaming, a new video game movement in which developers are sharing some of their most intimate or traumatic personal experiences through artful, documentary-style video games. Using a combination of intimate verité footage and video capture from the games, the short film tells the stories of three developer and the personal experiences that inspired their game.
Going Postal: The Legacy Foretold (NaN)
Feature length documentary about the infamous video game franchise 'Postal' by Running with Scissors. Exploring the company's history and possible imprint violent video games bring to the real world.
The Fading Nature of Physical Media (2021)
In the following documentary, we explore how two collectors and a store owner feel about the current digital distribution of video games and what could happen if buying physical media is no longer an option.
Earthbound, USA (2023)
American teenagers connect on the early internet to crusade for their favorite videogame of all time, pitting their fan site against a corporate goliath and their own looming adulthoods.
The Great Game: The Making of Spycraft (2024)
In 1995, former KGB Major General Oleg Kalugin and ex-CIA Director William Colby collaborated in an unexpected way. They made a video game. The Great Game traces how both men rose to the tops of their fields following World War II, before falling out of favor with their respectives agencies — on opposite sides of the Iron Curtain. For Kalugin, a growing discontent with the KGB’s treatment of Russians radicalized him against the institution. Meanwhile William Colby, an OSS operative and the CIA’s man on the ground in Vietnam, was fired by President Ford after testifying before Congress about controversial CIA programs like MKULTRA and CoIntelPro. After the fall of the Berlin Wall, both living on American soil, Colby and Kalugin played themselves in Spycraft, a multi-million dollar game that was among the most advanced of its time — and is now almost entirely forgotten.
Head Transplant and the Non-Existence of the Soul (2022)
A critical analysis by Jacob Geller analyzing the depiction of head- (or consciouness-) transplants in video games such as Wolfenstein 2 or Soma in parallel with the history of the almost-father of head transplants (his experiences having been limited to monkeys), Robert Joseph White. How did we end up moving the center of human consciouness from the heart to the brain ? Where does the soul come in to play here? When is the body / Theseus' ship no longer the body / Theseus' ship for having had its limbs / its wood transplanted too much ?
The Story of PlayStation (2023)
Discover how Sony entered the video game market and created a console that took the world by storm, forever transforming the gaming landscape.
The Game Maker: Jaleco Edition (2010)
Jaleco, the company that developed popular games like "Ninja JaJaMaru-kun" and the "Moero! Pro Baseball" series. Even today, they continue to challenge new endeavors, such as soliciting game character names and designs from the general public, and remain a game maker with many fans. This feature thoroughly explores Jaleco, including development secrets of their nostalgic hit software and a game catalog!
Propaganda (2013)
An anti-western propaganda film about the influences of American visual and consumption culture on the rest of the world, as told from a North Korean perspective.
Here Comes a New Challenger (2023)
The story of the gaming phenomenon that is Street Fighter II, exploring its origins and its impact on the lives of kids and teenagers worldwide.
The Story of Nintendo (2023)
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.